Luckily, they don’t raze anything, but it’s a scary couple of turns. A group of goblin flying units manages to sneak by and and capture two of my undefended cities before I can respond and push them back. I immediately move to start creating defenses there and rebuild the city. This becomes my primary choke point now, especially since goblin units were spotted past the bridge. To the west of the great cave, there’s another neutral city ruin, next to an undeground river with a bridge. They were actually guarding a city, which I immediately capture and start migrating to dwarves. I heavily use this to my advantage to make the enemy split up into smaller groups, allowing me to kill them one by one without any losses on my side. Ooze ends up being more cost effective here than Ice Bolts. It also made the siege equipment redundant, but the game doesn’t allow you to attack a walled city if you don’t have any siege. Additionally, the AI decided that it would be a good idea to get out of the city walls and attack me on the field, making it even easier. I was worried before it all started because the enemy unit count was slowly rising, but during the turn I attacked, the goblins decided to send a few of their troops away for some reason, which made things much easier for me. It takes a while for the ram to get up north, but when it does, there’s a slightly larger battle. I pick Summon Gold Dragon because it sounds absolutely awesome. Now, we get our next pick and several higher level spells become available. Though my income is negative again, I still have barely enough gold to queue one up in the closest city, as well as an extra one with the remaining gold the next turn, just in case.Īll this time was also spent to research the first two spells I picked – High Prayer and Resurrect Hero. With four units defending it, it will be an easy fight.
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